Gambling, Purchase Rewards, Mystery Box & Card Breaks Policy

Version: 1.1

Version Date: 1 September 2024

1. Fanmeka & Integrity

Fanmeka’s mission is to unite sports collectors around the world! In serving our community of sports collectors, it’s critical that both buyers and sellers are treated honestly and fairly. Accordingly, there are certain activities and behaviours, detailed in this policy, that we simply do not permit because, in our opinion, they compromise the integrity of the platform and risk our ability to execute Fanmeka’s mission.

🚀 Important Note: We encourage all Fanmeka sellers to engage with us on our fanmeka-sellers Discord channel to suggest and discuss improvements or changes that you feel would improve Fanmeka! We are committed to our mission of uniting sports collectors around the world and we always encourage feedback, complaints and product suggestions / ideas from within the community, particularly sellers, to help us further that mission!

2. Gambling

Facilitating or promoting gambling and selling gambling products is prohibited on Fanmeka. Some examples include:

  • No paid raffles or other randomised result activities: Paid entries to races, wheels, raffles, roulette spins, or other randomised results for a prize.
  • No lottery sales: The sale of lottery tickets.
  • No casino-style games: Facilitating casino-style games, such as poker, blackjack, slots, baccarat, etc.

3. Purchase Rewards

Fanmeka strictly prohibits sales involving purchase rewards, where the purchase of an item qualifies the buyer for a chance to win an additional item, entry into a game, or other rewards. Examples include:

  • Paid bounties, or other sales where an item purchased also carries a chance at winning an additional item or prize.
  • Guess games, or other sales offering a prize for someone correctly guessing the contents of a concealed purchase (such as a particular trading card in a sealed pack).
  • Any game where the item purchased has a chance of “activating” the receipt of a prize or entry into another game of chance.
  • Offering buyers an entry into a game of chance where they may win a prize based on the position of their bid.

We encourage you to consider alternative ways to engage and reward your viewers.

4. Pull Games

  • A pull game is where a buyer picks a number within a range that equals the total number of items in a stack and the seller pulls the corresponding numbered item from that stack.
  • In pull games, sellers must show the entire set of items being pulled from on screen.
  • Similar to Mystery Boxes / Packs (see below), sellers must list the following details about the stack they are pulling from in the product's name / description:
    • Floor price (minimum/lowest value item in the stack);
    • Ceiling price (maximum/highest value item in the stack);
    • Average price (average price across the stack); and
    • Total number of items in the stack.

5. Pack Wars / Spot Wars / Box Wars

  • There are numerous forms of “wars”, including “pack wars”, “spot wars” and “box wars”, where multiple buyers buy a pack / box / spot and use the cards from these purchases to compete against each other in a winner-takes-all contest.
  • Wars of any type are currently prohibited on Fanmeka.

6. Mystery Boxes / Packs

  • All mystery boxes / packs must be opened and shown during the livestream and kept entirely visible throughout.
  • You are only permitted to sell as many spots as there are mystery items.
  • You must have a proxy system on screen that denotes which mystery item a buyer has won, and the designated box/pack must then be shown and opened on-screen during the livestream
  • If you are found abusing mystery boxes to manipulate bids, you will be permanently banned from Fanmeka.
  • Be truthful about pricing. Do not mislead buyers about the value of a box by mentioning the highest potential value of a mystery box
    • If you cite the value of an item, you must be able to evidence this with reference to publicly available market data.
    • Never inflate the market value of an item, including "mystery boxes" and other compilations. Market estimates of mystery boxes / packs must be available upon request; misstated values may lead to order cancellations, buyer refunds and/or a permanent ban from Fanmeka.
  • You must list in the product's name/description the following four elements of market price of the product:
    • Floor price (minimum/lowest value of the box/item);
    • Ceiling (max/highest value of the box/item);
    • Average price (average price across the box/items); and
    • The number of items that these statistics span.

7. Card Breaks

7.1 What Are Card Breaks?

Card breaks are the opening of a production sealed card product (including cases, boxes, packs) among multiple participants, referred to as either “buyers” or “break slot buyers”, where the contents of the sealed products are not known to the buyers.

7.2 Rules for Conducting Card Breaks

Item Descriptions & Presentation

  • Card breaks must be fully visible: The full display of any card break must be kept onscreen from the initial sale of the slots to the unveiling of the final card. This includes sealed and unsealed product, administrative tools used to support the card break, or other essential elements of a card break. Removing sealed or opened packs, boxes, or cards from the full visibility of the livestream prior to the product reveal is a violation of our rules.
  • Rules must be shared: The rules for any card break must be written down, presented visibly and audibly read at the beginning of the card break. This includes, if relevant, what is considered “base” or “bulk” cards, and how those cards will be distributed.
  • Breaks are cards-only: Items such as jerseys, helmets, bats, and other non-card collectibles cannot be included as part of any break. Any opening of non-card collectibles must comply with mystery rules, as detailed above.

Rules & Conduct

  • Every buyer must receive a card: Each buyer must receive, at a minimum, one card for each card break purchase.
    • For breaks where sellers can guarantee that each buyer receives a card directly from the break, sellers may only auction as many break spots as there are cards in the break, such that each buyer is guaranteed a card directly from the break for each purchase.
    • For break formats where a seller cannot guarantee that each buyer receives a card (for example team breaks, where there is a chance a buyer’s allocated team does not actually appear in the break), every buyer must be shipped, at a minimum, one card for each purchase.
  • No card breaks that span multiple shows, and no off-platform pre-sales: All product from a card break must be opened in the same livestream. You are not permitted to open product from a card break over the course of multiple livestreams. Positions in card breaks on Fanmeka cannot be sold off-platform, including as pre-sales or in advance.
  • No participants can be related to the seller: Individuals who are members of the same household, family members, or seller's employees may not enter a seller’s card break.

If you have any questions, please click here to reach out to our Support team (usersupport@fanmeka.com) and we will be happy to help!